![]() ![]() Within Unity, the process of switching from one platform (Windows) to another platform (Mac, Linux) requires Unity to re-import every one of the game's assets. I'd just be throwing a build onto the Internet and praying that people can run it, with no real way to debug it if it doesn't work.Ģ) Yandere Simulator is developed using the Unity game engine. If I exported a Mac / Linux build, I'd have no way to test it. There are two main reason for this:ġ) I don't own any computers using the Mac or Linux operating systems. "I would like to release Yandere Simulator on as many different platforms as possible, but releasing games on console is a lot more difficult than independently releasing games on PC, and I would probably need the help of a publisher in order to release Yandere Simulator on any console.Īt this point in time, I am only able to release builds for Windows PC.
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